
Who?

Hi, I’m Altyn — a 3D artist!
I create stylized characters and environments for game development and animation. I handle the entire production cycle, from concept to final render—that’s exactly how I created my short animated film, «BOLT».I’m ready to bring my technical expertise and creative vision to your projects.Contact me: Altynbek102@gmail.com | Telegram: @Altynbek03052000 | artstation.com/altynbek102
Why?
A stylized game lives or dies by a consistent look.
Stylized games stand on a single visual language.
When assets drift apart in style, the world falls apart too.
Studios also need that consistency fast, with remote teams
and tight production schedules.
That’s why they need artists who follow an art director’s vision,
deliver on time and fix feedback in days, not weeks.
1/7
Herbarium Games: Amore
What?
Full-cycle 3D assets, ready for Unreal Engine.
I model and texture stylized characters, character skins and environment props.
Every asset goes through the full cycle: sculpt, retopology, UV, PBR
or hand-painted texturing, and Unreal Engine setup.
You get clean, game-ready assets that match your project’s style
and fit your pipeline.
1/3
How?
A clear process from brief to final asset.
I start from your references and the art director’s brief, then block out, sculpt in ZBrush, retopologize in Maya and texture in Substance Painter or by hand.
The process works at scale: 30+ characters and props at Herbarium Games (Bus, Amore) and 3–4 assets per week at Easy Prod Studio.
Feedback gets fixed fast, usually in 1–2 days. Some projects are under NDA, so below are the ones I can show.
Project 1. Herbarium Games: Bus, Amore
3D Artist · Unreal Engine · 2025–2026Two game projects needed a steady flow of characters, character skins and environment props in one consistent style.Approach. I worked closely with the art director. Each asset went through the full cycle: sculpt, retopology, UV, texturing and Unreal Engine setup.Result. 30+ characters, skins and props delivered. Feedback fixed in 1–2 days on average.
1/10
Herbarium Games: Amore
Project 2. Easy Prod Studio
3D Artist · Unreal Engine · 2026 — presentA game project needed a large set of stylized characters and environment assets on a fast production schedule.Approach. I run the full asset cycle myself: sculpt, retopology, UV and texturing, at a steady pace of 3–4 assets per week.Result. 20+ stylized assets delivered so far. The project is under NDA, so visuals are not shown.
Исходный размер 1280x720
Исходный размер 1280x720
Исходный размер 960x540
Turntable
Исходный размер 1280x720
Исходный размер 960x540
Turntable
Project 3. FAIRYPUNK
3D Character Artist · Unreal Engine · 2023–2024The project needed characters and environment objects with a clear stylized identity.Approach. I modeled and textured each asset by the project’s references and kept the visual style consistent across all of them.Result. 10+ characters and props completed for the game.
1/2
1/2
1/2
Project 4. BOLT
Director and 3D Artist · Solo graduation project · 3D animated short, ~3 minTask. How do you make a monster horror feel fresh in three minutes?Approach. I deconstruct the horror with comedy: a carefree mechanic in big headphones dances through danger and never notices it. Story, characters, modeling, texturing and animation are all done by me alone.Result. A 3D animated short film, 12+, about three minutes long. It proves I can carry a project from idea to final frame.
1/5
Step 5. What’s next?
Let’s start with a short conversation.
Tell me about your project, art style and deadlines. I’ll reply within [24 hours].
I’m open to full-time and part-time roles, long-term collaborations and freelance orders. I can also do a test task.
Contact: Altynbek102@gmail.com · Telegram @Altynbek03052000 · artstation.com/altynbek102
Исходный размер 1280x720
Final
One style, delivered on time.
Stylized assets that look like they belong to one world, and arrive ready for your engine.
That’s what a consistent game needs, and that’s what I build.
Let’s make your world look right.
Исходный размер 800x500


































