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The mind network: the game cycle

Longread translated automatically
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The surface of the planet has captured the Network, a living organism capable of distorting the perception of reality. The remains of humanity are hidden in bunkers as long as the world around it is governed by her logic. You’re a leading xenobiologist, but your years of research have never been successful.

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Is the view behind the window a hope of salvation, or is it just another creation of the Network?

You barricaded yourself in the bunker, but the food and water supplies are running out, your body’s depleted, and your oxygen’s left for two weeks.

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To save supplies, you have to feed on lab rats, cockroaches, and poisonous mushrooms.

Your food

You regularly set up and check the traps. The catch requires a mandatory inspection, some of the things have mutated, and their eating threatens to poison you. Alternatively, mushrooms can feed on hunger, but they will inevitably affect mental health.

OUR DRINKING

The water has to be collected from cold pipes in the form of condensate. Each portion of the water must be passed through the filter to clear the contamination.

Every day, a piece of the Network leaks into a random object that appears to be an unnatural appearance. To get a sample for the research, you need to find the contaminated object and extract the fragment by contacting it.

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MICRO-CICL

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SETTLEMENT SETTLEMENT SETTLEMENT

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STUDY OF THE MECHANISM

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MACRO-CICL

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The dynamics of the game are determined by the relationship between hunger, thirst, emotional state and energy. At low values on the hunger or thirst scale, the ability to search for and study the sample is blocked. When you’re tall, you get energy for extra action.

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The network is watching you, and all you have to do is hope that you get a dead sample before you run out of oxygen.

The mind network: the game cycle
Project created at 29.12.2025
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