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> You have an idea for a game.

But you don’t have the right person to build it with.

A creative vision is a starting point. Turning it into a playable game takes game design and programming.

It might be hard to choose someone to share your ideas with — and even harder to find someone who truly cares about something as much as you do.

> Hi! My name is Vika!

And I’m that passionate person.

I really, really love games. From the moment I watched my first playthrough (when I was 6), I knew I wanted to create my own games.

I have 5 years of experience in game design. From the first course I took in high school to earning a bachelor’s degree and gaining commercial experience, I’ve never lost my passion.

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These are examples of the games, where i was both game designer and programmer

To this day, there is something magical about watching your ideas turn into playable concepts that you can share with others and seeing them marvel at what you’ve created.

ㅤㅤㅤㅤI took part in the development of 8+ game projects and prepared 50+ game design documents during my commercial experience.

> here, you can check out the devlog for one of my games, where i describe my workflow: devlog

> What I bring to the project

ㅤㅤㅤㅤGame design

Mechanics, systems, balance, documentation. I specialize in these!

ㅤㅤㅤㅤProgramming

I can create prototypes with gameplay logic and full builds ready for release.

ㅤㅤㅤㅤProduction

I have experience with team planning, scope management, and task breakdown.

ㅤㅤㅤㅤIteration

Testing, feedback, and improvements are essential for improving quality.

Исходный размер 924x480

Fun fact: I also have one year of experience in testing!
During this time, I’ve tested more than 50 development builds and 10 web services.

> Can I bring ideas to life?

I can turn a mechanic into a working prototype, test the core loop, and iterate on the result.
A prototype helps us find out what works early, before we invest time in building the full game.

Over these five years, I’ve brought 20+ ideas to life in the form of playable builds, of course.

> Which kind of game can i work on?

I adapt game design and implementation to the needs of each project.
The details change from project to project, but the goal stays the same: understand the design problem and choose a practical solution.

Victoria Verezub | Portfolio
Проект создан 19.10.2026
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