
First-person stealth game.
Team project.

Stealth about the struggle between light and darkness. The root of evil has surrounded the city, The air was filled with the smell of mucus, A cold hiss coming from the alleys…

Collect rays to go to the next location. Reach the heart of darkness and destroy it!

My role in the project: level designer and programmer.
As a programmer, I implemented AI behaviour for all types of enemies, including the patrol system, alarm and detection system, as well as the checkpoint system, UI logic and character mechanics.
As a level designer, I created layouts for levels and assembled blockouts in UE 4.
TRAILER