Original size 1024x1536

Дизайн и айдентика проекта Iron Loneliness

The project is taking part in the competition

3д приключение. Вы робот, задача которого поддерживать радиовышки. На этой планете вы встречаете только остатки цивилизации и ни одной живой души, а для перемещения и укрытия от бури вы используете пустынный корабль на ногах.

0

Оригинальная модель корабля.

0

Виды на игровую локацию.

Нейросеть

0

Cinematic concept art of the «Desert Skimmer,» a colossal six-legged walking vessel traversing a post-apocalyptic desert at dusk. The walker’s immense hull, cobbled together from weathered, rusted steel plates and tarnished bronze fixtures, is scarred by time, with faded, sand-blasted paint hinting at a former purpose. Its expansive, curved back is a mosaic of dusty, oversized solar panels. Six spindly, articulated legs, inspired by arachnids, are braced against the sand, designed for stable navigation across treacherous, shifting dunes. A compact, bubble-like cockpit juts from the main hull, housing the silhouette of a lone, skeletal robot pilot.

In the vast distance, the ghost-like silhouettes of crumbling skyscrapers and a single, skeletal radio tower pierce the hazy, ochre-colored sky. The atmosphere is thick with dust, creating dramatic volumetric lighting as the last rays of the sun break through the haze, casting long, dramatic shadows.

Art Style: A meticulous fusion of Syd Mead’s sleek, functional retro-futurism and Simon Stålenhag’s mundane, nostalgic sci-fi atmosphere. Shot: Epic ultra-wide angle, low-angle shot to emphasize scale. Lighting: Cinematic, crepuscular rays (god-rays), moody, contemplative, and eerily silent. Details: Photorealistic textures, lens flare, atmospheric dust particles.

0

Игровая локация сгенерированная нейросетью.

A hyper‑realistic illustration of a worn map engraved on a weathered metal plate, laid flat on a heavily rusted metal table. The metal plate is scarred, showing patches of rust, greenish oxidation, deep scratches and faint burn marks. The map depicts a vast, desolate desert region—endless rolling sand dunes rendered in muted ochre and tan, jagged mountain ranges with snow‑capped peaks, and the crumbling ruins of an ancient civilisation; collapsed arches and broken stone walls are half‑buried in the sand.

Across the plate numerous annotations appear in a crisp, futuristic robotic script that emits a soft cyan glow. These annotations mark the positions of abandoned radio towers—each indicated by a small triangular symbol with a pulsing dot—and trace safe travel routes with thin, luminous blue lines that stand out vividly against the metallic surface.

In the lower‑left corner of the plate sits a meticulous technical schematic of the «Desert Skimmer», a six‑legged walker. The schematic shows every mechanical detail: articulated legs with reinforced joints, solar panels on its back, a compact cockpit and hydraulic pistons. Around the schematic are a few additional hand‑added notes in the same robotic font.

The illustration fuses the precision of a technical drawing with the painterly, narrative style of Simon Stålenhag. Moody, low‑angle lighting casts deep, dramatic shadows over the plate and table. A single antique desk lamp positioned above the map sheds a warm, golden beam of light. Dust motes swirl in the beam, amplifying the feeling of isolation and endless exploration.

The colour palette is dominated by desaturated metallic greys, rusted oranges and sepia undertones, contrasted sharply by the cool cyan glow of the annotations. Include hyperrealistic textures: visible scratches and pitting on the metal plate, realistic oxidation and weathered paint on the table. Use a slight depth‑of‑field blur on any out‑of‑focus background elements. Style: ultra‑detailed, 8K resolution, cinematic lighting, photorealistic.

Айдентика

Original size 1024x1024

Лого игры, разные варианты

Design a bold, minimalist emblem for a video game called «Iron Loneliness»

Core Requirements

Icon: A geometric six-legged walker reduced to its essence—crisp, symmetrical lines that read as both a crown and a radio mast. Legs taper elegantly and meet at a central «body» node. Use negative space sparingly to hint at mechanical joints or antenna arrays. Typography: «Iron Loneliness» set in a custom, monoline sci-fi font—slightly condensed, with subtle angular cuts or stencil-style breaks for a high-tech feel. Align the type perfectly beneath the icon, maintaining tight spacing and visual balance. Color Palette (monochrome): • Option A: Deep rust orange on warm sand • Option B: Sand on rust (inverse) Ensure strong contrast, even at small scales. Deliverables

Flat vector logo (solid fill + outline-only version) Scalable SVG/PDF with outlined type and icon Mockups: • App icon on UI (32×32 px to 512×512 px) • Print-ready matte business card or game box cover Optional Tweaks

Swap in a tiny radio-tower silhouette as negative-space detail in the walker’s «cockpit.» Provide a grayscale/black-and-white draft for press usage. Offer a version with an alternate tagline: «Conquer the Dunes.» Supply logo guidelines: clear-space rules, minimum size, aspect ratios.

0

Коллекционные фигурки

Использовался тот же промт, что и при генерации основной модели, но была добавлена строчка «Make it a figure»

Постеры

Постеры игры

A quiet desert night under a brilliant Milky Way, a massive rust‑patinated walker half‑buried in sand, its complex, 6 gear‑laden legs settled and casting long shadows. The cockpit is dark except for a single warm amber light spilling out, hinting at a lone robot inside. The metallic hull reflects the star‑filled sky. Low, slightly tilted perspective looking up at the mech; soft dust swirls around the legs. At the bottom, the title ‘Iron Loneliness’ glows softly in cyan‑blue, semi‑transparent font. Digital concept‑art style, painterly sky, photorealistic metal and sand textures, deep indigo‑black palette with rust, amber, and cyan accents.

Стилизованый гараж

A realistic garage interior, fully stylized as an outpost for the «Desert Skimmer». A vintage sedan is parked inside, covered with a tarp that has the walker’s six-legged logo stenciled on it. The walls are adorned with technical schematics of the walker, topographic maps of the desert, and a large, worn flag with a radio tower symbol. A makeshift bedroll is in the corner next to a crate of scavenged parts. Lighting is warm and moody from a single hanging bulb, casting long shadows. Art style: photorealistic with a muted, dusty color palette, enhanced weathering, and cinematic lighting.

Инструменты

Генерация изначального промта: DeepSeek Генерация изображений и улучшение промта: LMArena

Дизайн и айдентика проекта Iron Loneliness
We use cookies to improve the operation of the website and to enhance its usability. More detailed information on the use of cookies can be fo...
Show more