The «asynchronism» project is a study of the boundaries between a tangible world and a digital one. Through the processor dialogue with the virtual doppelganger, I’m facing two realities that, despite seeming identity, actually have different natures.

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The theme of games, however, arises because it is in their example that the most striking expression is the dynachron and the gap between the two dimensions, and there is a realization of the different nature of the digital through interaction.
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