

The theme of the project comprises three top-ups: digital space, art exhibitions, and difficult logistics. The need for such an event is due to three problems: 1. Many student competitions are permitted only for students at specific universities or in a particular country. 2. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. The topic of decentralization, closed borders and emigration is very relevant. 3. Virtual art has become less needed in the last five years, but online access to art continues to provide more and more institutions.

The Frank Lloyd Wright virtual museum in Second Life 2010
REMERCH
By the 2000s, the first virtual museums had appeared before 2000, before the Web environment became so popular among the art community. 1989-1993 The first virtual museum in the world was created by La société de conservation du présent. 1999 The Gugenheim Museum opens an experimental interactive museum not only to distribute the collection behind the edges, but also as a platform for cyber-art. The origins of virtual museums.
VOMA — The Virtual Online Museum of Art — Is a free and full immersive art experiment
Tallinna kunstihoone virtualnäitused
Eesti kunstihoone has a section of virtual exhibitions. It’s a separate online platform where posters are posted. Every poster leads to the real space where the exhibition takes place. Every exhibit can be approached. There’s information about both the exhibits and the exhibition itself. It’s not a graphical visualization, it’s a real image of the exhibition, which gives a real-time sense of visitation.
HSE ART GALLERY x IWAN HORCHK — 100 YEARS IN ISKUS
This exhibition is made on the KUNSTMATRIX platform. The platform provides an opportunity for artists and galleryers to create 3D exhibits and art tours virtually. KUNSTMATRIX is suitable not only for artists, but also for curators. You can use the proposed space model, you can create the space on your own. Images, sculptures, audio and video exhibits are suitable for display.
Brodsky 1.5 Room Museum
The digital project is in the walls of Brodsky’s real apartment. There’s video projects, and pictures and other different materials are projected on the walls. «The basic concept of half-rooms is to keep them empty.»
Multimedia art space
A group that rethinks the concept of a traditional museum and transforms classical art into a measure of digital space. Animated paintings of the world’s art are projected in the dark room, showing the so-called «old» art, accompanied by musical compositions.
Google Arts & Culture
Google Arts & Culture is an online platform with high-resolution images and videos of art and cultural artifacts from partner cultural organizations around the world managed by Google. By means of a virtual gallery tour, users can walk around the halls. Users can collect any number of images from partner organizations and retain certain types of art to create a personalized virtual exhibition.
National Museum of Women in the Arts
Rather, the interactive exhibition is a catalogue supplement to the real exhibition, allowing for a comfortable introduction to the exhibits presented. Many museums have an option that does not often extend to exhibitions.
Virtual art gallery
The gallery is open to reality and accessibility for all. This gallery is about a democratic world of art. The platform creates immersive ways to get to know art online. The platform proposes both to create its exhibition in 3D space and to visit other exhibitions created by the art community.
Golden Bee
It’s a global biennal of graphic design. Participants from different countries take part in the exhibition. This is a physical event, as participants send their posters. It is possible to print this format in any country and there is no need to physically bring the source. The important thing is to send the right file.
Border Art
The subject of closed borders has been on the art media for a long time. There are exhibitions and festivals that talk about the subject. The topic deals with many aspects: migration, culture, nationality, etc.
Conclusions
1. The digital art site takes its place in the art market. Especially for modern art. 2. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. The topic of decolonization, emigration and borders is popular today. 3. An online display in 3d format and/or a photographed exhibition space provides an expiriance related to a visit to a real exhibition. 4. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. Viewing the list of items presented at the exhibition is of a business nature that does not encourage the audience to reflexia.
A gallery of works in the form of a virtual space from Counter Design Studio
CONCEPT
An international online art exhibition today. The project allows all interested students from different countries to take part in an online exhibition and present any art subject on the subject. The works are displayed online, showing that art is outside the physical space that can be restricted. There is also a physical exhibition where physical objects can be delivered and the exhibits on-line are marked by qr codes. In today’s world, we are dealing with closed borders, days on the way, big checks over the road, and other difficulties. A student can’t always handle it. A foreign student is limited to his/her nationality because not every event or competition is suitable for foreign students. So the space of an online gallery is a safe place for an art community, as well as proof that art develops with our world and can overcome any boundaries.
TASK AUDITORY
Hanging out with other avatars in VR. (Image courtesy of AltspaceVR)
These are students, graduates, art teachers, without whom the event cannot take place. The audience is also an audience. The audience includes both participants and their families, friends, people from industry. All those who are interested in and interested in art, as well as those who are interested in the subject of virtual art and cultural exchange these days.
PIAR
Advertisements that can be used: chat-bots, context advertising, blogger advertising, website, merchandising, viral marketing, Email marketing, banner advertising, social media promotion, hate advertising, partnerships, TV and radio advertising, print advertising, participation in exhibitions. Advertisement, which can be launched in the simplest way at the expense of «sarafan radio»: 1. Promotion through gallery and university contacts. 2. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. Advertisement through students and their friends. 3. Sending news to the Comunity through a call to the associations.
COSMOSCOW has its own television channel. There are posts for participants in the exhibition, lectures, the subject matter of the exhibition, i.e., materials that contribute to the understanding of the event. We can use it as a base.
The project ' s promotion could be disseminated to other participating countries, which would greatly increase your potential audience. And the student community is not limited to the participating universities. And the community is not only about art directions, but also IT specializations that might be interested in the concept of digital space.
POWER
HSE ART GALLERY
Virtual gallery sites can be selected from the first point or on the 3d platform for the design of space as KUNSTMATRIX. You can contact the gallery at the S.H.I.E.L.D. for a physical event.
BUDGET
Virtual gallery sites can be selected from the first point or on the 3d platform for the design of space as KUNSTMATRIX. You can contact the gallery at the S.H.I.E.L.D. for a physical event.
PROS OF THE PROJECT
1. External advertising Cooperation with foreign students provides opportunities for advertising in a professional environment in another country. 2. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. A new stream of students and secialists in many countries is the Ross Cooperation through which students from other countries come. This gives applicants a better understanding of both the student environment and the professional environment. 3. The new art space Entrance to the digital environment brings the organization to a new level, allowing it to be more mobile and contactable.
1. Digital advertising: website, social networking, distribution 2. Print advertisements: posters, banners, magazine article
SMALL COMMUNICATION
«Daria’s project is applied and meets all the goals and objectives, not only for a student, but also for the Design School — the inclusion of authors in the agenda, the introduction of modern technologies, and the expansion of the pool of authors and handlers. The online exhibition is not just a trend, but a forced execution of the project to the full extent in the circumstances, and technology in this case allows authors to become participants in projects around the world without restrictions (territorial, political, economic, etc.). The project had been designed to find possible ways of implementation, but only to expand the pool of examples of the past two years. The project was recommended by the HSE ART GALLYERY team for inclusion in the exhibition plan 25 / 26.
The project was also offered to Estonian and Finnish universities with artistic orientations.
What’s next?
1. To propose the project directly to students of foreign universities and student councils. 2. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. Invite the online space 3 game design office to participate in the project. After November 10, contact the S.D. 4 gallery again. Broaden the list of foreign universities to which participation can be offered
SOURCES
1. https://commons.wikimedia.org/wiki/File:Frank_Lloyd_Wright_Virtual_Museum.jpg 2. https://www.smithsonianmag.com/travel/worlds-first-entirely-virtual-art-museum-is-open-for-visitors-180975759/ 3. https://kunstihoone.virtualexhibition.eu/tanapaeva-armastus-ehk-armastus-kulma-intiimsuse-ajastul/fuajee-vaade-1 4. https://art.hse.ru/gallery/stoletviskusstve 5. https://brodsky.online 6. https://matkallatallinnassa.com/museot-ja- 7. nahtavyydet/multimedia-art-space-yhdistaa-klassisen-maalaustaiteen-ja-teknologian/ 8. https://artsandculture.google.com 9. https://nmwa.org 10. https://virtualartgallery.com 11. https://ukt71.ru/tiam-stal-partnerom-moskovskoj-mezhdunarodnoj-biennale-graficheskogo-dizajna-zolotaja-pchela/ 12. https://en.wikipedia.org/wiki/Border_art 13. https://www.awwwards.com/inspiration/a-gallery-of-works-in-the-form-of-a-virtual-space-counter-design-studio-1 14. https://www.virtualvernissage.com/kremer-museum-johan-van-lierop/ 15. https://www.hse.ru/news/life/943604245.html 16. https://www.vfxvoice.com/exploring-the-virtual-communities-of-social-vr/ 17. https://www.pinterest.com/pin/524317581614513299/ 18. https://www.artsymposia.com/article/successful-gallery-opening