
A struggle against a virus that infected one of Saturn’s moons at the dawn of the 23rd century. Before you stands a house-museum dedicated to the era of the early cosmonauts—yet from within, it is being consumed by an unknown, ever-growing flesh.

You are trapped inside the house. Your goal is to escape by destroying the source of the virus.

The year is 2201. You are a thirty-year-old space repair technician, once trained as a biologist-virologist. The dream of becoming a great scientist was never meant to come true—now you patch breaches in space structures, restoring their airtight integrity.
Suddenly, you receive a high-paying contract from an unknown client. Without much hesitation, you set off for the desolate Titan and arrive at the designated location.

Once, this place was an iconic museum. It was built by a single enthusiast during the tourism «boom» around Saturn’s moons. Before you stands a house from the mid-20th century—a time when humanity was gripped by faith in scientific progress and the belief that the future lay among the stars.
Now the museum stands abandoned. No one has crossed its threshold for several decades.
But behind the décor of the past lies a far darker truth: the building is being consumed by a mysterious virus—a shimmering flesh that induces hallucinations in anyone who touches it. The virus cuts off all communication with Earth and floods every possible route of escape.
The only way out is to reach the heart of the virus deep within the house and destroy it before it claims your mind.
To uncover the virus’s weak points, you will create anomalies by triggering chemical reactions between the flesh and various substances scattered throughout the house.
The more substance combinations you experiment with, the more anomaly recipes you unlock.
To push deeper into the house and access new rooms, you must immerse yourself in the virus’s flesh, using anomalies. The closer you get to its heart, the more the infection mutates—and the more powerful the anomalies required to overcome it.
Light is one of the few things that slows the spread of the infection. Wherever the light burns, you can find relative safety—until the bulbs go out.
As you draw closer to the heart, the hallucinations induced by the flesh intensify. With each new descent, you risk becoming trapped forever in a drowsy delirium, never to awaken. The virus does not kill instantly—it slowly erodes the mind until it fully consumes its victim.
Destroy it before it’s too late.