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Chinook — a mercenary who controlled the orbital bomber of the largest corporation TCG. On one of the assignments, his ship was shot down and crashed in the desert. Now the only survivor roams the surroundings of the fallen giant, gathering the necessary things to get out of this hole.

That was my initial concept and the story behind the character.

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I started looking for an image that eventually resulted in this concept art. I tried to combine the colorfulness of the accessories with the overall dark look of the character’s appearance.

Sculpting and modelling.

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Sculpting in ZBrush. Its look has changed along with the development of my concept.

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Retopology and final 3d model.

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UV mapping.

Texturing and shading.

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Texturing in Adobe Substance Painter.

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Final version of textring and shading.

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A rig was made for the subsequent animation for the model.

Creating the environment and assembling the movie.

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Location rendered in Unreal Engine.

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Original size 3840x2160
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