
With the development of gaming platforms, their users have received ample opportunities for creativity. Now, the problem of rights to the results of intellectual activity that users create inside games has become acute. This question remains unresolved today. A gray market of IP on new and derivative works of users has developed in the video game ecosystem. Most publishers of electronic games consider it illegal to trade the rights to game artifacts, but demand creates supply, and the exchange continues. Due to the absence of a legal market, a significant part of the funds earned by players, which exceeds the average market commission, settles on the accounts of intermediaries. Full text article link: https://drive.google.com/file/d/1utjPfR5Uerk0qA_GF5lLu0RL5Ld3AaYB/view?usp=sharing