
The project is a game cinematic that tells about the beautiful world and the nature surrounding it, invaded by a dark entity, ready to destroy it.
The source of the narrative in the project is the environment, and a properly built composition and created atmosphere create the necessary emotions for the viewer.


Project development includes all pipeline stages of creating game cinematics: concept, search for references, storyboard, previsualization, search for visual style, creation of assets and textures, look development.
More detailed aspects of the development of game cinematics are presented in the video breakdown format. He demonstrates procedural assets, the process of lighting locations, working with materials and effects.