
The characters are the «Inhabitants» of the «Heat Island», a symbolic place of power whose energy is accumulated in their images. The author initiates an interaction with the inhabitants. Their imaginative solution encourages you to be surprised, smile, and join the game.



Secondary textiles and unused materials are used to create objects that the author receives as gifts, archives, and finds uses for.


Proportionally, the objects correspond to medium-sized pets and enliven the space with their presence, organizing it.

